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  • Re: Nagorno-Karabagh: Military Balance Between Armenia & Azerbaijan


    Azerbaijan: Video Game Revisits Nagorno-Karabakh War

    August 21, 2012 - 2:01pm, by Nino Gojiashvili

    Azerbaijan
    EurasiaNet's Weekly Digest
    Nagorno Karabakh

    In the video game “İşgal Altında: Şuşa” (Under Occupation: Shusha) a player fights as an Azerbaijani soldier. (Screen grab from official game trailer)
    The first-person-shooter video game “İşgal Altında: Şuşa” (Under Occupation: Shusha) was developed by 19-year-old student Farid Hagverdiev. The game, in which the shooter must free the town of Shusha from Armenian and Nagorno Karabakhi forces, is being promoted by the Azerbaijani government. (Screen grab from official game trailer)

    Just over 20 years ago, during the spring of 1992, Armenian forces captured the city of Shusha in Nagorno-Karabakh, marking the turning point in the armed conflict between Armenia and Azerbaijan for control of the territory.

    Today, youngsters in Azerbaijan have the opportunity to alter history via a video game called “Under Occupation.” The objective is to recapture Shusha from Armenian forces. Gamers assume the role of an Azerbaijani soldier who engages in virtual firefights with Armenian soldiers in house-to-house combat. The game is the brainchild of Farid Hagverdiev, a 19-year-old student at Baku’s State Oil Academy.

    Hagverdiev based Under Occupation on popular first-person, shoot-‘em-up games, such as Call of Duty and Counter-Strike. Working with a team of developers recruited from among his classmates at the oil academy, he said the game took two years to go from rough concept to finished product. Hagverdiev added that the development team relied on self-financing (with generous parental subsidies), used home computers, and relied on a trial-and-error creative process. It is reportedly the first video game developed solely by Azerbaijani citizens.

    Hagverdiev acknowledged that the motivation for developing the game went beyond a simple desire to entertain. There was also a political element to the project. “By creating the game we wanted to support the patriotic spirit in our youth, which I hope we accomplished successfully,” he told EurasiaNet.org. The game, which can be downloaded for free, has gotten a successful reception from Azerbaijani gamers.

    While the video game may have been an independent initiative, government officials have latched onto it, viewing it as a means of raising awareness about the Nagorno-Karabakh issue among Azerbaijani young people, and of mobilizing support for ongoing governmental efforts to recover the territory.

    In a sign that the game enjoys the full approval of President Ilham Aliyev’s administration, the Ministry of Youth and Sports organized a formal presentation of Under Occupation. The event, which occurred earlier this summer, was held at the Hyatt Regency, one of Baku’s swankiest hotels.

    Talks on a political settlement for Nagorno-Karabakh have long been stalemated. In recent years, Azerbaijani rhetoric concerning the territory has grown increasingly bellicose. The video game dovetails with the government’s effort to keep the patriotic mood at a slow boil.

    Under Occupation is not for the faint of heart: there’s lots of killing and computer-generated gore. To a great extent, it’s a celebration of violence: to advance, players must handle a variety of tasks, including shooting lots of Armenian enemies, rescuing a wounded Azerbaijani soldier, retrieving a document and blowing up a building in the town of Shusha.

    The game’s scenery closely resembles to Shusha’s actual appearance. Prominent landmarks, including the House of Culture, the Govhar Agha Mosque, Vafig Mausoleum and the city gate, all make an appearance. Although born after the city’s capture by Armenian troops, and the subsequent expulsion of Azerbaijani residents, Hagverdiev managed to recreate the city by relying on old photographs.

    Whether or not the video game can have a tangible effect on the Karabakh peace process is the subject of debate. Some experts doubt that a video game can cause a substantive spike in aggressive sentiment in Azerbaijan. “Not enough research is available to suggest that shooter games promote any more active hostility than the current events themselves,” said Tom Parker, a former policy director at Amnesty International.

    Hagverdiev and his fellow developers, meanwhile, are now contemplating a new game-related venture, one that would aim to make them some money. “We’re graduating college soon, and we do not wish to mooch off our parents forever,” he said.


    Comment


    • Re: Nagorno-Karabagh: Military Balance Between Armenia & Azerbaijan

      Originally posted by Mher View Post

      Azerbaijan: Video Game Revisits Nagorno-Karabakh War

      August 21, 2012 - 2:01pm, by Nino Gojiashvili

      Azerbaijan
      EurasiaNet's Weekly Digest
      Nagorno Karabakh

      In the video game “İşgal Altında: Şuşa” (Under Occupation: Shusha) a player fights as an Azerbaijani soldier. (Screen grab from official game trailer)
      The first-person-shooter video game “İşgal Altında: Şuşa” (Under Occupation: Shusha) was developed by 19-year-old student Farid Hagverdiev. The game, in which the shooter must free the town of Shusha from Armenian and Nagorno Karabakhi forces, is being promoted by the Azerbaijani government. (Screen grab from official game trailer)

      Just over 20 years ago, during the spring of 1992, Armenian forces captured the city of Shusha in Nagorno-Karabakh, marking the turning point in the armed conflict between Armenia and Azerbaijan for control of the territory.

      Today, youngsters in Azerbaijan have the opportunity to alter history via a video game called “Under Occupation.” The objective is to recapture Shusha from Armenian forces. Gamers assume the role of an Azerbaijani soldier who engages in virtual firefights with Armenian soldiers in house-to-house combat. The game is the brainchild of Farid Hagverdiev, a 19-year-old student at Baku’s State Oil Academy.

      Hagverdiev based Under Occupation on popular first-person, shoot-‘em-up games, such as Call of Duty and Counter-Strike. Working with a team of developers recruited from among his classmates at the oil academy, he said the game took two years to go from rough concept to finished product. Hagverdiev added that the development team relied on self-financing (with generous parental subsidies), used home computers, and relied on a trial-and-error creative process. It is reportedly the first video game developed solely by Azerbaijani citizens.

      Hagverdiev acknowledged that the motivation for developing the game went beyond a simple desire to entertain. There was also a political element to the project. “By creating the game we wanted to support the patriotic spirit in our youth, which I hope we accomplished successfully,” he told EurasiaNet.org. The game, which can be downloaded for free, has gotten a successful reception from Azerbaijani gamers.

      While the video game may have been an independent initiative, government officials have latched onto it, viewing it as a means of raising awareness about the Nagorno-Karabakh issue among Azerbaijani young people, and of mobilizing support for ongoing governmental efforts to recover the territory.

      In a sign that the game enjoys the full approval of President Ilham Aliyev’s administration, the Ministry of Youth and Sports organized a formal presentation of Under Occupation. The event, which occurred earlier this summer, was held at the Hyatt Regency, one of Baku’s swankiest hotels.

      Talks on a political settlement for Nagorno-Karabakh have long been stalemated. In recent years, Azerbaijani rhetoric concerning the territory has grown increasingly bellicose. The video game dovetails with the government’s effort to keep the patriotic mood at a slow boil.

      Under Occupation is not for the faint of heart: there’s lots of killing and computer-generated gore. To a great extent, it’s a celebration of violence: to advance, players must handle a variety of tasks, including shooting lots of Armenian enemies, rescuing a wounded Azerbaijani soldier, retrieving a document and blowing up a building in the town of Shusha.

      The game’s scenery closely resembles to Shusha’s actual appearance. Prominent landmarks, including the House of Culture, the Govhar Agha Mosque, Vafig Mausoleum and the city gate, all make an appearance. Although born after the city’s capture by Armenian troops, and the subsequent expulsion of Azerbaijani residents, Hagverdiev managed to recreate the city by relying on old photographs.

      Whether or not the video game can have a tangible effect on the Karabakh peace process is the subject of debate. Some experts doubt that a video game can cause a substantive spike in aggressive sentiment in Azerbaijan. “Not enough research is available to suggest that shooter games promote any more active hostility than the current events themselves,” said Tom Parker, a former policy director at Amnesty International.

      Hagverdiev and his fellow developers, meanwhile, are now contemplating a new game-related venture, one that would aim to make them some money. “We’re graduating college soon, and we do not wish to mooch off our parents forever,” he said.


      http://www.eurasianet.org/node/65808
      Any beneficial possibility of bringing out the truth of the GENOCIDE utilizing formats such as this or would it trivialize ?
      Artashes

      Comment


      • Re: Nagorno-Karabagh: Military Balance Between Armenia & Azerbaijan

        Soldier of Azerbaijani Army dies

        [ 22 Aug 2012 10:11 ]
        Baku. Hafiz Heydarov – APA. The soldier of Azerbaijani Army Samir Malik Adigozalov, who fell from the hillside five days ago, died. The soldier’s relatives told APA that he died at the hospital.

        The incident took place on August 17 in the Defense Ministry’s military unit in Nakhchivan, on the contact line between the Azerbaijani and Armenian troops. 24-year-old soldier Samir Adigozalov slipped and fell from the hillside and was seriously injured.

        Adigozalov was called up to the army from Sumgayit city.
        apa.az

        Comment


        • Re: Nagorno-Karabagh: Military Balance Between Armenia & Azerbaijan

          Originally posted by burjuin View Post
          apa.az
          Wow Azeris are circus next time they gonna say their soldier landed into field of razors after fallin from the hill,I think this is an excuse I'm sure they been shot by our soldiers or killed him

          Comment


          • Re: Nagorno-Karabagh: Military Balance Between Armenia & Azerbaijan

            102nd military base of the Russian Armed Forces in Gyumri, Armenia. 988th anti-aircraft missile regiment.
            2K12 "KUB"-M3







            Comment


            • Re: Nagorno-Karabagh: Military Balance Between Armenia & Azerbaijan

              Originally posted by Mher View Post

              Azerbaijan: Video Game Revisits Nagorno-Karabakh War

              August 21, 2012 - 2:01pm, by Nino Gojiashvili

              Azerbaijan
              EurasiaNet's Weekly Digest
              Nagorno Karabakh

              In the video game “İşgal Altında: Şuşa” (Under Occupation: Shusha) a player fights as an Azerbaijani soldier. (Screen grab from official game trailer)
              The first-person-shooter video game “İşgal Altında: Şuşa” (Under Occupation: Shusha) was developed by 19-year-old student Farid Hagverdiev. The game, in which the shooter must free the town of Shusha from Armenian and Nagorno Karabakhi forces, is being promoted by the Azerbaijani government. (Screen grab from official game trailer)

              Just over 20 years ago, during the spring of 1992, Armenian forces captured the city of Shusha in Nagorno-Karabakh, marking the turning point in the armed conflict between Armenia and Azerbaijan for control of the territory.

              Today, youngsters in Azerbaijan have the opportunity to alter history via a video game called “Under Occupation.” The objective is to recapture Shusha from Armenian forces. Gamers assume the role of an Azerbaijani soldier who engages in virtual firefights with Armenian soldiers in house-to-house combat. The game is the brainchild of Farid Hagverdiev, a 19-year-old student at Baku’s State Oil Academy.

              Hagverdiev based Under Occupation on popular first-person, shoot-‘em-up games, such as Call of Duty and Counter-Strike. Working with a team of developers recruited from among his classmates at the oil academy, he said the game took two years to go from rough concept to finished product. Hagverdiev added that the development team relied on self-financing (with generous parental subsidies), used home computers, and relied on a trial-and-error creative process. It is reportedly the first video game developed solely by Azerbaijani citizens.

              Hagverdiev acknowledged that the motivation for developing the game went beyond a simple desire to entertain. There was also a political element to the project. “By creating the game we wanted to support the patriotic spirit in our youth, which I hope we accomplished successfully,” he told EurasiaNet.org. The game, which can be downloaded for free, has gotten a successful reception from Azerbaijani gamers.

              While the video game may have been an independent initiative, government officials have latched onto it, viewing it as a means of raising awareness about the Nagorno-Karabakh issue among Azerbaijani young people, and of mobilizing support for ongoing governmental efforts to recover the territory.

              In a sign that the game enjoys the full approval of President Ilham Aliyev’s administration, the Ministry of Youth and Sports organized a formal presentation of Under Occupation. The event, which occurred earlier this summer, was held at the Hyatt Regency, one of Baku’s swankiest hotels.

              Talks on a political settlement for Nagorno-Karabakh have long been stalemated. In recent years, Azerbaijani rhetoric concerning the territory has grown increasingly bellicose. The video game dovetails with the government’s effort to keep the patriotic mood at a slow boil.

              Under Occupation is not for the faint of heart: there’s lots of killing and computer-generated gore. To a great extent, it’s a celebration of violence: to advance, players must handle a variety of tasks, including shooting lots of Armenian enemies, rescuing a wounded Azerbaijani soldier, retrieving a document and blowing up a building in the town of Shusha.

              The game’s scenery closely resembles to Shusha’s actual appearance. Prominent landmarks, including the House of Culture, the Govhar Agha Mosque, Vafig Mausoleum and the city gate, all make an appearance. Although born after the city’s capture by Armenian troops, and the subsequent expulsion of Azerbaijani residents, Hagverdiev managed to recreate the city by relying on old photographs.

              Whether or not the video game can have a tangible effect on the Karabakh peace process is the subject of debate. Some experts doubt that a video game can cause a substantive spike in aggressive sentiment in Azerbaijan. “Not enough research is available to suggest that shooter games promote any more active hostility than the current events themselves,” said Tom Parker, a former policy director at Amnesty International.

              Hagverdiev and his fellow developers, meanwhile, are now contemplating a new game-related venture, one that would aim to make them some money. “We’re graduating college soon, and we do not wish to mooch off our parents forever,” he said.


              http://www.eurasianet.org/node/65808
              The biggest mistake they made was putting it online for free, now we need some IT guys to start working on it and change some stuff on it. Or better get 4Chan on it!

              Comment


              • Re: Nagorno-Karabagh: Military Balance Between Armenia & Azerbaijan

                baddest game ever
                Last edited by haydavid; 08-22-2012, 12:24 PM. Reason: noone

                Comment


                • Re: Nagorno-Karabagh: Military Balance Between Armenia & Azerbaijan

                  Comment


                  • Re: Nagorno-Karabagh: Military Balance Between Armenia & Azerbaijan

                    Ինքն էլ էր Արցախն ուզում...
                    He also wanted Artsakh...
                    Click image for larger version

Name:	319445_269956856456459_1972031279_n.jpg
Views:	1
Size:	40.9 KB
ID:	538875

                    Comment


                    • Re: Nagorno-Karabagh: Military Balance Between Armenia & Azerbaijan

                      Originally posted by Vardan View Post
                      Ինքն էլ էր Արցախն ուզում...
                      He also wanted Artsakh...
                      [ATTACH]2590[/ATTACH]
                      Can you please tell me what that picture is ?
                      Who is that and why is he dead ? Thanks !

                      Comment

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